Also Available On: Steam | GamersGate | Xbox 360
Extras: Demo | Soundtrack and Wallpapers
In most games you see stars in the background, you shoot asteroids or you live on planets. But in Solar 2 you ARE these objects! Enter a universe where you must prove yourself to the resident god-like figure by doing its many bizarre and varied tasks. Or just ignore it and see how big you can grow!
Solar 2 is an open-world, sandbox game set in an infinite abstract universe. Play constructively: grow your system, nurture life on your planets and attack enemy life in huge space battles. Play destructively: crash into other objects and cause chaos, use your orbiting objects like wrecking balls, steal planets from other systems.
- Dynamic abstract sandbox universe. Changes and evolves as you do.
- Non-linear missions and open-world gameplay.
- No boundaries. Drift forever in ambient space bliss.
- Full of weird eccentric humor and stuff.
- Extensive custom sound track.
PAX10 - Selected for the PAX10 Indie Game Showcase at PAX Prime 2011.
DreamBuildPlay 2011 Challenge – 2nd Place.
Freeplay Awards – Winner: Best Audio – Finalist: Best Game, Best Design, Best Writing.
IndieCade Festival 2011 – Finalist.
IndiePub Independent Propeller Awards – SemiFinalist.
Solar 2 was developed by a one man team! Just me, Jay Watts, doing most of the work. That includes all concept and design, all programming, all ingame graphics and animations, business, publishing and all those other many odd-jobs I had to do.
I can’t do audio though, which is why all of the music and sounds in Solar and Solar 2 were outsourced to JP Neufeld with Matt Wiesen of Symphony of Specters. The music in Solar 2 turned out fantastic!
Right when I was preparing marketing assets, I realized I needed something really awesome to show off the game, and I wasn’t a good enough artist to do it. The awesome splash screen image you see of Solar 2 was done by Kamikaye.
Special Thanks, in no particular order:
- Nick Gravelyn, for his “EasyStorage” XNA code that saved me lots of time.
- Shawn Hargreaves, for his blog, which is an invaluable XNA resource.
- Cygon, for the fantastic XNA WiX installer used for PC versions of Solar 2.
- CN Ops for doing Alpha testing. You know who you are!
- All my friends who did Beta testing, thanks for the feedback!
- Everyone who worked on MonoGame as this allowed the Mac and Linux versions to exist!
Solar 2 took me 10 months to develop for Windows and Xbox and an addition 3 months to develop for Mac and Linux. It was developed in C# with Microsoft XNA Game Studio using Visual Studio C# Express. The Mac and Linux versions used MonoGame and were developed with MonoDevelop. No 3rd party engines were used. Graphics were done with Adobe Flash and Adobe Photoshop.
Solar was originally released in March 2009 on Xbox LIVE Indie Games and took 4 months to make. It’s quite the old game now. It was a prototype of the full version of the game, now called Solar 2 (so I don’t get a naming conflict with the prototype). Solar 2 is my vision for how the game was always meant to be and I hope you enjoy it!
The original Solar is available only on Xbox LIVE Indie Games. The core gameplay remains largely unchanged between Solar and Solar 2 (why change what works so well?), although Solar 1 structures the gameplay and content differently. Worth checking out if you want to see how far the game has evolved!