Solar 2 Announce

Solar 2 will be coming to Steam and various other PC distributors (I’ll announce those when they are sorted) approximately in June (could be a little later if I am caught up with problems). The game is also coming to Xbox Indie Games probably a little later.

The price will be US $10 for all PC versions and 400ms points for the Xbox 360 version.

Solar 2 is an open-world, sandbox game where you play as asteroids, planets and stars in an infinite universe. The game will feature many missions all activated and played during the extensive sandbox mode. I guess you could say the game is structured a bit like GTA, non-linear missions punctuated by a vast sandbox world. You can grow your system, destroy other systems, gather objects to become more powerful, grow and nuture the life growing in your system or just use the planets as wrecking balls. There are many ways to tackle the missions, if something isn’t working take a step back and think again. Other features include hidden missions, game modifying physics options, secrets to discover and more.

The Solar 2 soundtrack is by JP Neufeld, who also did the Solar 1 track. Solar 2 will feature over 30-40 minutes of original music. A Solar 2 Soundtrack will be released sometime after release for a small fee which will go towards the career of this aspiring composer!

Posted in Murudai Games | 4 Comments

But you just copied Orbient and Osmos!

Osmos and Orbient are both puzzle games with levels. Solar is an open-world sandbox game with the one giant universe, no levels.

For the rest of the differences, get out and play all 3 games. You’ll find they are all quite unique in their own ways and offer very different experiences to the players.

Also, Solar 1 was released 6 months before Osmos was released, so of course I didn’t copy it. Never heard about Orbient nor did I even own a Wii until a year after Solar 1 was released. I still haven’t played either of those games.

How come people don’t complain that all 2D platformers have exactly the same core mechanics anyway. Same with FPS games. Maybe Orbient, Osmos and Solar will be the grandfathers to a whole new genre of games, the 2D top-down circle physics game!

Posted in Murudai Games | 11 Comments

Uncle Sam vs WikiLeaks

No doubt you’ve heard about all that WikiLeaks business lately. Well I thought it was hilarious how the US and other governments reacted to it, so I whipped up a quick Flash game in 3 days to satirize the situation.

Not much gameplay, as you might expect for a 3 day game, but it’s good for a quick chuckle and something to show your friends.

Check it out: Uncle Sam vs WikiLeaks

Posted in Murudai Games | 1 Comment

Solar 2 Progress #1

This has been long overdue, my old website was horribly outdated and looked terrible. But here we go, brand new website has been made and it’s now a blog, so I have somewhere to update my progress! So if you’re waiting for Solar 2, which I know some of you are, this is where you need to be ;)

So if you’re keen on Solar 2, that means you played Solar 1, so you want to know what the changes are. Well, probably not as much as you’d hope, as Solar 1 was always a ‘prototype’ of the full game, and Solar 2 is now the full version. Besides, why fix what isn’t broke?

So beyond all new graphics, audio and what not, what are the gameplay changes? Here is a list:

  • You can now play as asteroids and planets, and black holes have a more important role.
  • The AI life is richer, with planetary turrets, capital ships and (maybe) more!
  • Instead of flow breaking ‘challenges’ like in Solar 1, these are split into ‘Missions’ and ‘Objectives’.
  • ‘Objectives’ are passive ‘achievement’ like things that just run in the background (for example, blow up 40 planets).
  • ‘Missions’ are activated, but you keep playing with the same system you’ve been building up. There will be some pretty crazy missions, ranging from obstacle courses to boss fights ;) I’ll put in as many as I possibly can.

So what’s staying essentially the same?

  • The core physics including collisions and orbits
  • The ability to unlock cheats (although with different cheats)
  • And all the rest of that ‘Solar’ charm from the original that I see no reason to change for the sake of changing something :)

The game will be ready for release early 2011. I’m still looking for a distributor for the PC version, but even if I don’t find one I’ll still sell it here on my site, so don’t worry if you don’t have an Xbox!

The Xbox version will come out around the same time as the PC version, and will be either 240 MS points, or maybe even 400 if I feel that that cost is justified with all the new content. That’s of course if it doesn’t get on XBLA, which you never know, I’ve sent the emails… although I’m not holding my breath over that one!

So there you go, you are now up to date with Solar 2. I’ll be posting on this blog updates relating to how the game will be distributed + released. I’ll show off some of the cooler new features too!

Posted in Murudai Games | 9 Comments

Under Construction

Stay tuned, if you’re seeing this message I’m still working on this website.

Here, have a trailer for Solar 2:

Posted in Uncategorized | Leave a comment